[Powerbar]
;Player 1
p1.pos = 590,70
p1.bg0.anim = 40
p1.bg0.offset = -6,4
p1.bg1.spr = 41,0
;p1.mid.spr = 42,0
p1.front.anim = 43
p1.front.offset = -6,4
p1.range.x = -6,-245
p1.counter.offset = -256,15
p1.counter.font = 4,0, 0, 242,242,255
;Player 2
p2.pos = 690,70
p2.bg0.anim = 40
p2.bg0.offset = 6,4
p2.bg0.facing = -1
p2.bg1.spr = 41,0
p2.bg1.facing = -1
;p2.mid.spr = 42,0
;p2.mid.facing = -1
p2.front.anim = 43
p2.front.offset = 6,4
p2.front.facing = -1
p2.range.x = 6,245
p2.counter.offset = 259,15
p2.counter.font = 4,0, 0, 242,242,255
; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0
level4.snd = 21,0
level5.snd = 21,0
[Begin Action 40] ;Darkened powerbar background
40,0, 0,0, 1, , AS224D32
[Begin Action 43] ;Flashing powerbar
43,0, 0,0, 15
43,1, 0,0, 1
43,2, 0,0, 1
43,3, 0,0, 1
43,4, 0,0, 1
43,5, 0,0, 1
43,6, 0,0, 1
43,7, 0,0, 1
43,8, 0,0, 1
43,9, 0,0, 1
43,10, 0,0, 1
43,11, 0,0, 1
43,12, 0,0, 1
43,13, 0,0, 1
43,14, 0,0, 1
43,15, 0,0, 1
43,16, 0,0, 1
43,17, 0,0, 1
;Player 1
p1.pos = 590,70
p1.bg0.anim = 40
p1.bg0.offset = -6,4
p1.bg1.spr = 41,0
;p1.mid.spr = 42,0
p1.front.anim = 43
p1.front.offset = -6,4
p1.range.x = -6,-245
p1.counter.offset = -256,15
p1.counter.font = 4,0, 0, 242,242,255
;Player 2
p2.pos = 690,70
p2.bg0.anim = 40
p2.bg0.offset = 6,4
p2.bg0.facing = -1
p2.bg1.spr = 41,0
p2.bg1.facing = -1
;p2.mid.spr = 42,0
;p2.mid.facing = -1
p2.front.anim = 43
p2.front.offset = 6,4
p2.front.facing = -1
p2.range.x = 6,245
p2.counter.offset = 259,15
p2.counter.font = 4,0, 0, 242,242,255
; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0
level4.snd = 21,0
level5.snd = 21,0
[Begin Action 40] ;Darkened powerbar background
40,0, 0,0, 1, , AS224D32
[Begin Action 43] ;Flashing powerbar
43,0, 0,0, 15
43,1, 0,0, 1
43,2, 0,0, 1
43,3, 0,0, 1
43,4, 0,0, 1
43,5, 0,0, 1
43,6, 0,0, 1
43,7, 0,0, 1
43,8, 0,0, 1
43,9, 0,0, 1
43,10, 0,0, 1
43,11, 0,0, 1
43,12, 0,0, 1
43,13, 0,0, 1
43,14, 0,0, 1
43,15, 0,0, 1
43,16, 0,0, 1
43,17, 0,0, 1