Updates in 3.8.5
Fixed crash on light source delete in the launcher
Fixed terrain holes support (underground geometry placed in terrain holes is also voxelized now)
Fixed debug assert related to forward tiled shading when GI is disabled
Fixed crash in clip volume voxelization (btw clip volumes are also voxelized because they are exported as brushes into engine)
Fixed sRGB handling in voxelization, now voxels have color closer to original geometry. Note: bounced light may become darker now. (only for mode 1-2)
Improved low glossiness handling in specular tracing (only for mode 2)
Fixed screen depth tracing not working in levels with great view distance (only for mode 1-2)
Added PointLightsMultiplier and EmissiveMultiplier cvars
Planned updates in 3.8.6
Quality improvement for scenes with a lot of small noisy details like forest (dual depth processing and more temporal filtering)
Possibility to increase voxelization distance without much longer voxelization time
Deferred voxelization makes sure all meshes are voxelized even if some of them are not streamed in yet