西娅觉醒吧 关注:641贴子:7,408
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cp一下1月22日348 changelog

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- Improvements to Autoresolve - now better cards are played first to avoid heavy losses when children and weak characters were harmed in easy win fights
- Unlocking a resource now provides 10 resource of that type to Gods Chosen's group (if the Chosen is dead, you will not get the resources).
- Settlements now have 3 crafting tasks slots by default (Camps still have 2)
- Enemies covered by fog are no longer visible
- Quest markers should now be visible above the fog
- Added building tooltip to Settlement Info screen
- Event Editor - Added support for TAG-FOREST_TYPE and TAG-RIVER_BANK for IsTerrain editor script for events. Forests and River banks checks should bring a number of events that previously never had a chance to appear
- Tab key can now be used to switch between player's groups
- Idol and ships can now be built from bone
- Show Resources button can now be toggled during end turn phase
- Added 3d model for Czort
- Added 3d model for the Alchemist
- Fixed a soft-lock when a player received multiple event invitations in co-op
- Crafting tasks screen - item stats tooltip should now show correct values, taking into account bonus from advanced and expert recipes
- Disabled the ability to open god selection screen after countdown has started in MP lobby and blocked the Back button
- Fixed a crash related to toggling a list of skills in card game if the list has multiple pages
- Fixed info for building skills that increase crafting or gathering
- Fixed a crash when opening tag search functionality in the event editor
- Fixed problems with selecting your own group in co-op when it was stacked with the hosting player's group
- Fixed incorrect trigger info on Shields Up skill
- Disabled access to group screens through group alert buttons during end turn phase
- Fixed ship being dismantled when the group constructed another ship of the same type
- Sightly changed card layout in player's hand during a challenge so that other UI elements do not get blocked
- Fixed unlocked resources still being shown gray on the world map
- Fixed paging on various screens, locking the page when the last element from the current page was removed
- Fixed not being able to view groups on the first node of an event
- Fixed 1H/2H icons sometimes being shown on non-weapon items in inventory
- Fixed issues arising from access to the crafting/gathering screen for the camp after it has been broken down to expedition (by clicking on turn summary buttons)
- Fixed goblin growing up event
- Tweak to Slavyan village buying dogs, smaller chance for rare dog
- Tweaks to various ruin rewards, to give more variety
- Reduced damage when you help the stork out of a trap
- Fixed a patch of main quest where you could spawn scavengers endlessly by losing fight with bandits
- Also added consequence for losing with bandits
- Added a reward to the goldfish/child event as it was missing
- Added elf recruitment event to the Woodkin medium village
- Smaller tweaks to various events
- Changes to True Damage (Essence level now deals 150% damage to shielded characters, Ancient level was reverted to the original behaviour and deals 100% damage to HP and 100% damage to shield)
- Balancing changes to Dwarven Statues
- Balancing changes to Line Charge skill
- Balancing changes to 'young' subraces - lowered chance to have more powerful skills on start
- Blocked Jewellery slot on children
- Balancing changes to quest groups and their skills
- Balancing changes to concepts, reducing overall difficulty of concept fights on higher levels


1楼2019-01-22 17:55回复
    重点,自动战斗不再坑小孩,真伤再改,小孩不能装首饰,开资源即可送天选10单位...天选挂掉就没有


    2楼2019-01-22 18:00
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      2025-06-05 04:48:04
      广告
      老是增加一些无关痛痒的设定,能不能把战斗速度设为可调节,现在速度太慢了,研究点到现在还没改,这两样不改我是不想再开了。


      IP属地:江苏来自Android客户端3楼2019-01-23 07:46
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