New Contents:
- Gene editing system: Players can now customize their characters via gene editing, allowing them to master different combat abilities while also improving their stats (enter the game and press the shortcut G);
- Added a series of items for gene module analysis, which can be acquired easily in the game (source descriptions for these items have been added in the gene editing system);
- Pet level-up function: Players can now raise the level of their pets by creating Targeted Gene Editing Agent (created via various workbenches);
- Pets now have different skills (right-click the pet to view);
- To prepare for multiplayer mode, we split the characters and the worlds (the same character can enter different worlds), and players can set the character difficulty and world difficulty separately.
Adjustments:
- Adjusted a large number of internal values of the game in accordance with the gene editing system;
- Reduced the durability consumption speed of all armor;
- Increased the max durability of all weapons;
- Now, creating arrows and bullets will grant you 20 pieces per attempt, and the price of arrows and bullets in the store has been lowered;
Fixes:
- Fixed a bug where arrows and bullets could not hit Rifter;
- Fixed a bug where night effects were displayed abnormally on 4K screens;
- Fixed a bug where Coopapa's ranged attack might track to the player's resurrection point after a player was killed by Coopapa;
Current Development Content and Progress:
————————————————————————————————————
[■■■■■] Achievement system (included)
[■■■■■] Equipment enhancement system (included)
[■■■■■] New guidance system (included)
[■■■■■] NPC quests (included)
[■■■■■] Map & Mini-map system (included)
[■■■■■] Trap system (included)
[■■■■■] Village decorative placeable objects for atmosphere improvement (included)
[■■■■■] More background music (included)
[■■■■■] Meco Biotech II content (included)
[■■■■■] Pet level-up function (included) *
———————————————————————————————————
[■■■■□] Gene editing system (included, but still improving) *
[■■■□□] Plots and stories (included, but still improving)
[■■■□□] Discoveries system (included, but still improving)
[■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
————————————————————————————————————
[■■■■■] Multiplayer system (coming soon, internal testing in progress) *
————————————————————————————————————
[■■□□□] Dungeon challenge (working on it) ★
[■■■□□] NPC class differences and corresponding functions (working on it)
[■■■□□] Interactions with friendly NPCs (working on it)
————————————————————————————————————
[■□□□□] Meco Biotech III content (planning) *
[■■□□□] Events system (planning)
[■■□□□] Weathers system (planning)
[■■■■□] More pet/animal interactions – storage, shearing the goats (planning)
[■□□□□] NPC recruit (planning)
[■□□□□] NPC working system (planning)
————————————————————————————————————
[□□□□□] Vehicles (haven't started yet)
[□□□□□] Water & Fire system (haven't started yet)
————————————————————————————————————
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
- Gene editing system: Players can now customize their characters via gene editing, allowing them to master different combat abilities while also improving their stats (enter the game and press the shortcut G);
- Added a series of items for gene module analysis, which can be acquired easily in the game (source descriptions for these items have been added in the gene editing system);
- Pet level-up function: Players can now raise the level of their pets by creating Targeted Gene Editing Agent (created via various workbenches);
- Pets now have different skills (right-click the pet to view);
- To prepare for multiplayer mode, we split the characters and the worlds (the same character can enter different worlds), and players can set the character difficulty and world difficulty separately.
Adjustments:
- Adjusted a large number of internal values of the game in accordance with the gene editing system;
- Reduced the durability consumption speed of all armor;
- Increased the max durability of all weapons;
- Now, creating arrows and bullets will grant you 20 pieces per attempt, and the price of arrows and bullets in the store has been lowered;
Fixes:
- Fixed a bug where arrows and bullets could not hit Rifter;
- Fixed a bug where night effects were displayed abnormally on 4K screens;
- Fixed a bug where Coopapa's ranged attack might track to the player's resurrection point after a player was killed by Coopapa;
Current Development Content and Progress:
————————————————————————————————————
[■■■■■] Achievement system (included)
[■■■■■] Equipment enhancement system (included)
[■■■■■] New guidance system (included)
[■■■■■] NPC quests (included)
[■■■■■] Map & Mini-map system (included)
[■■■■■] Trap system (included)
[■■■■■] Village decorative placeable objects for atmosphere improvement (included)
[■■■■■] More background music (included)
[■■■■■] Meco Biotech II content (included)
[■■■■■] Pet level-up function (included) *
———————————————————————————————————
[■■■■□] Gene editing system (included, but still improving) *
[■■■□□] Plots and stories (included, but still improving)
[■■■□□] Discoveries system (included, but still improving)
[■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
————————————————————————————————————
[■■■■■] Multiplayer system (coming soon, internal testing in progress) *
————————————————————————————————————
[■■□□□] Dungeon challenge (working on it) ★
[■■■□□] NPC class differences and corresponding functions (working on it)
[■■■□□] Interactions with friendly NPCs (working on it)
————————————————————————————————————
[■□□□□] Meco Biotech III content (planning) *
[■■□□□] Events system (planning)
[■■□□□] Weathers system (planning)
[■■■■□] More pet/animal interactions – storage, shearing the goats (planning)
[■□□□□] NPC recruit (planning)
[■□□□□] NPC working system (planning)
————————————————————————————————————
[□□□□□] Vehicles (haven't started yet)
[□□□□□] Water & Fire system (haven't started yet)
————————————————————————————————————
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!