就是更改了游戏引擎的设置,亲测能解决咋没人转
原贴https://www.nexusmods.com/lordsofthefallen2023/mods/6
打开C:\Users\%username%\AppData\Local\LOTF2\Saved\Config\Windows\Engine.ini
把下面的设置加到到最底部
[/Script/Engine.RendererSettings]
r.CreateShaderOnLoad=1
niagara.CreateShadersOnLoad=1
D3D12.AsyncDeferredDeletion=1
D3D11.AdjustTexturePoolSizeBasedOnBudget=1
D3D11.AsyncDeferredDeletion=1
D3D11.ResidencyManagement=1
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.AllowGPUParticles=1
FX.EarlyScheduleAsync=1
FX.FXAllowParticleMeshLODs=1
FX.NiagaraComponentPool.Enable=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AudioThread.UseBackgroundThreadPool=1
AudioThread.EnableBatchProcessing=1
GeometryCache.OffloadUpdate=1
r.UniformBufferPooling=1
r.UseClusteredDeferredShading=1
r.ShaderPipelineCache.PreOptimizeEnabled=1
r.XGEShaderCompile=1
r.ForceAllCoresForShaderCompiling=1
r.AsyncCompute=1
r.AsyncPipelineCompile=1
r.UseVolumetricFogLDS=1
r.Emitter.FastPoolEnable=1
r.MultithreadedLightmapEncode=1
r.GTSyncType=1
r.HZB.BuildUseCompute=1
r.DontLimitOnBattery=1
r.AmbientOcclusion.AsyncComputeBudget=1
r.AOAsyncBuildQueue=1
r.ParallelRendering=1
r.ParallelShadows=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.EnableAsyncComputeVolumetricFog=1
r.AllowDownsampledStandardTranslucency=1
r.Tonemapper.Sharpen=0
r.TemporalAASharpen=0
r.Shaders.Optimize=1
r.ShaderPipelineCache.ReportPSO=0
r.ShaderPipelineCache.LogPSO=0
r.ShaderPipelineCache.SaveBoundPSOLog=1
r.ShaderComplexity.CacheShaders=1
r.ShaderPipelineCache.SaveUserCache=1
r.ShaderPipelineCache.Enabled=1
r.Streaming.UseBackgroundThreadPool=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.UseNewMetrics=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.LimitPoolSizeToVRAM=1
r.OneFrameThreadLag=1
r.UseFastIntersect=1
r.HairStrands.Cluster.Culling=1
[/Script/Engine.CollisionProfile]
bRunAsyncTraceOnWorkerThread=True
[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True
s.MinBulkDataSizeForAsyncLoading=0
s.ProcessPrestreamingRequests=1
[/Script/Engine.GarbageCollectionSettings]
gc.CreateGCClusters=1
gc.MultithreadedDestructionEnabled=1
gc.ActorClusteringEnabled=1
gc.AllowParallelGC=1
gc.AssetClustreringEnabled=1
gc.BlueprintClusteringEnabled=1
[Slate]
Slate.CacheRenderData=1
Slate.EnableWidgetCaching=1
[/Script/Engine.Engine]
bAllowMultiThreadedShaderCompile=True
tick.AllowAsyncComponentTicks=1
tick.AllowAsyncTickCleanup=1
tick.AllowAsyncTickDispatch=1
tick.AllowConcurrentTickQueue=1
tick.DoAsyncEndOfFrameTasks=1
[/Script/AkAudio.AkSettings]
bEnableMultiCoreRendering=True
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False
[Engine.ErrorHandling]
bPromptForRemoteDebugging=False
bPromptForRemoteDebugOnEnsure=False
[Core.System]
+Suppress=ScriptWarning
+Suppress=Error
+Suppress=ScriptLog
+Suppress=Warning
[Core.Log]
LogPluginManager=all off
LogMemory=all off
LogAnalytics=all off
LogPakFile=all off
LogTemp=all off
LogLinker=all off
Global=all off
还有搞不清楚掉帧的就别洗了,开局是要加载没错,一会就发现很多场景动起来能从120掉到30帧,要不是看到这个差点弃了
原贴https://www.nexusmods.com/lordsofthefallen2023/mods/6
打开C:\Users\%username%\AppData\Local\LOTF2\Saved\Config\Windows\Engine.ini
把下面的设置加到到最底部
[/Script/Engine.RendererSettings]
r.CreateShaderOnLoad=1
niagara.CreateShadersOnLoad=1
D3D12.AsyncDeferredDeletion=1
D3D11.AdjustTexturePoolSizeBasedOnBudget=1
D3D11.AsyncDeferredDeletion=1
D3D11.ResidencyManagement=1
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.AllowGPUParticles=1
FX.EarlyScheduleAsync=1
FX.FXAllowParticleMeshLODs=1
FX.NiagaraComponentPool.Enable=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AudioThread.UseBackgroundThreadPool=1
AudioThread.EnableBatchProcessing=1
GeometryCache.OffloadUpdate=1
r.UniformBufferPooling=1
r.UseClusteredDeferredShading=1
r.ShaderPipelineCache.PreOptimizeEnabled=1
r.XGEShaderCompile=1
r.ForceAllCoresForShaderCompiling=1
r.AsyncCompute=1
r.AsyncPipelineCompile=1
r.UseVolumetricFogLDS=1
r.Emitter.FastPoolEnable=1
r.MultithreadedLightmapEncode=1
r.GTSyncType=1
r.HZB.BuildUseCompute=1
r.DontLimitOnBattery=1
r.AmbientOcclusion.AsyncComputeBudget=1
r.AOAsyncBuildQueue=1
r.ParallelRendering=1
r.ParallelShadows=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.EnableAsyncComputeVolumetricFog=1
r.AllowDownsampledStandardTranslucency=1
r.Tonemapper.Sharpen=0
r.TemporalAASharpen=0
r.Shaders.Optimize=1
r.ShaderPipelineCache.ReportPSO=0
r.ShaderPipelineCache.LogPSO=0
r.ShaderPipelineCache.SaveBoundPSOLog=1
r.ShaderComplexity.CacheShaders=1
r.ShaderPipelineCache.SaveUserCache=1
r.ShaderPipelineCache.Enabled=1
r.Streaming.UseBackgroundThreadPool=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.UseNewMetrics=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.LimitPoolSizeToVRAM=1
r.OneFrameThreadLag=1
r.UseFastIntersect=1
r.HairStrands.Cluster.Culling=1
[/Script/Engine.CollisionProfile]
bRunAsyncTraceOnWorkerThread=True
[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True
s.MinBulkDataSizeForAsyncLoading=0
s.ProcessPrestreamingRequests=1
[/Script/Engine.GarbageCollectionSettings]
gc.CreateGCClusters=1
gc.MultithreadedDestructionEnabled=1
gc.ActorClusteringEnabled=1
gc.AllowParallelGC=1
gc.AssetClustreringEnabled=1
gc.BlueprintClusteringEnabled=1
[Slate]
Slate.CacheRenderData=1
Slate.EnableWidgetCaching=1
[/Script/Engine.Engine]
bAllowMultiThreadedShaderCompile=True
tick.AllowAsyncComponentTicks=1
tick.AllowAsyncTickCleanup=1
tick.AllowAsyncTickDispatch=1
tick.AllowConcurrentTickQueue=1
tick.DoAsyncEndOfFrameTasks=1
[/Script/AkAudio.AkSettings]
bEnableMultiCoreRendering=True
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False
[Engine.ErrorHandling]
bPromptForRemoteDebugging=False
bPromptForRemoteDebugOnEnsure=False
[Core.System]
+Suppress=ScriptWarning
+Suppress=Error
+Suppress=ScriptLog
+Suppress=Warning
[Core.Log]
LogPluginManager=all off
LogMemory=all off
LogAnalytics=all off
LogPakFile=all off
LogTemp=all off
LogLinker=all off
Global=all off
