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回复:【1.4 MOD】失能機關 - The Dead Man's Switch

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作者你好,在游玩你预设的先遣者剧本时,我发现开局自带的两个载重框架机兵经常处于闲逛的状态,尽管需要搬运/拆除的地方离它并不遥远。这对开局的游玩体验和效率有一定的影响,不知道是不是bug。向您反馈一下。


IP属地:浙江来自Android客户端115楼2024-04-26 02:52
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    取消了实体转化燃料 好缺燃料 更新了3个插件
    裂变电池 冲压零件1钨钢20 (机械安装后能耗*0 不用充电了)
    陶瓷装甲40陶瓷(一次性护盾根据体型决定最大安装数量 热能护甲50 减15移速)
    强化骨架1冲压零件20钨钢(承伤移速瞄准时间*90 陷阱触发110)
    便宜好用一概是大佬的特色 特别是裂变电池无需充电 效率提高减少垃圾 更本上提高了续航一个字好!!就是太缺燃料了


    IP属地:江苏来自Android客户端116楼2024-06-06 16:00
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      2025-07-21 23:25:46
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      更新 补全了汉化 裂变电池不能造了(可恶) 新增通讯台雇佣 民兵45配枪60侦查100 打不过就花钱摇人


      IP属地:江苏来自Android客户端117楼2024-06-28 15:39
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        大佬 问下垃圾桶 被打死之后 怎么拆毁不了 还是说它能重新复活?


        IP属地:湖南118楼2024-06-28 16:00
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          大佬你好,“反电荷烟幕弹”在CE环境下可以运行吗?


          IP属地:浙江来自Android客户端119楼2024-07-04 16:16
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            大佬你的失能机关载具能添加下车库门吗不想加VVE了


            IP属地:江苏来自Android客户端120楼2024-07-16 18:39
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              逼我又要开新档了


              IP属地:上海来自iPhone客户端121楼2024-07-26 15:45
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                机械组装平台复活机械体的时候会报bug,复活之后的机械体也不能动
                概率触发
                不知道是不是和我哪个mod冲突了
                Message logging is now once again on.
                UnityEngine.StackTraceUtility:ExtractStackTrace ()
                Verse.Log:Message (string)
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.ResetMessageCount_Patch1 ()
                Verse.Log:Clear ()
                LudeonTK.EditWindow_Log/<>c:<DoWindowContents>b__33_0 ()
                LudeonTK.EditWindow:DoRowButton (single&,single,string,string,System.Action)
                LudeonTK.EditWindow_Log:DoWindowContents (UnityEngine.Rect)
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
                UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
                Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
                [Ref 9F861948]
                at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00028] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
                at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
                UnityEngine.StackTraceUtility:ExtractStackTrace ()
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
                RimWorld.SignalManager:SendSignal (RimWorld.Signal)
                RealRuins.RuinedBaseComp:CompTick ()
                RimWorld.Planet.WorldObject:Tick ()
                RimWorld.Planet.MapParent:Tick ()
                RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick ()
                RimWorld.Planet.World:WorldTick ()
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
                Verse.TickManager:TickManagerUpdate ()
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
                Verse.Root_Play:Update ()
                Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
                [Ref 9F861948] Duplicate stacktrace, see ref for original
                UnityEngine.StackTraceUtility:ExtractStackTrace ()
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
                RimWorld.SignalManager:SendSignal (RimWorld.Signal)
                RealRuins.RuinedBaseComp:CompTick ()
                RimWorld.Planet.WorldObject:Tick ()
                RimWorld.Planet.MapParent:Tick ()
                RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick ()
                RimWorld.Planet.World:WorldTick ()
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
                Verse.TickManager:TickManagerUpdate ()
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
                Verse.Root_Play:Update ()
                Patch
                UnityEngine.StackTraceUtility:ExtractStackTrace ()
                Verse.Log:Message (string)
                Motorization.Harmony_BillUtility/MakeNewBill_PostFix:PostFix (Verse.RecipeDef,RimWorld.Bill&)
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.BillUtility.MakeNewBill_Patch3 (Verse.RecipeDef,RimWorld.Precept_ThingStyle)
                ImprovedWorkbenches.BillCopyPaste:DoPasteInto (RimWorld.Building_WorkTable,bool)
                ImprovedWorkbenches.BillStack_DoListing_Detour:Prefix ()
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.BillStack.DoListing_Patch3 (RimWorld.BillStack,UnityEngine.Rect,System.Func`1<System.Collections.Generic.List`1<Verse.FloatMenuOption>>,UnityEngine.Vector2&,single&)
                RimWorld.ITab_Bills:FillTab ()
                Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
                Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
                (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
                UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


                IP属地:上海122楼2024-08-11 03:48
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                  2025-07-21 23:19:46
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                  大佬看下,更新VFE原版框架加了刚出的虫族扩展后出了这两行红字,开局无法正常生成失能机关派系
                  Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
                  [Ref 47F66511]
                  at VFECore.TraitSet_GainTrait_Patch.Prefix (Verse.Pawn ___pawn, RimWorld.Trait trait) [0x00071] in :0
                  at RimWorld.TraitSet.GainTrait (RimWorld.Trait trait, System.Boolean suppressConflicts) [0x0001c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
                  Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
                  [Ref C4D0EC36]
                  at VFECore.TraitSet_GainTrait_Patch.Prefix (Verse.Pawn ___pawn, RimWorld.Trait trait) [0x00071] in :0
                  at RimWorld.TraitSet.GainTrait (RimWorld.Trait trait, System.Boolean suppressConflicts) [0x0001c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0


                  IP属地:浙江123楼2024-08-15 21:29
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                    能不能给机兵弄的智能一点,敌人就在眼前护卫理都不理,站着挨打。改成个原版机械族一样就可以了,原版机械族还会自动寻路找掩体战斗


                    IP属地:辽宁来自iPhone客户端124楼2024-09-14 00:26
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                      求助作者大佬之前从未发生过连续红字,今晚开新档造完垃圾桶后疯狂刷红字给我整麻了


                      IP属地:广东来自iPhone客户端125楼2024-10-30 19:49
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                        大佬mod进去之后全是英文啊,是必须设繁中吗


                        IP属地:四川126楼2024-12-29 02:50
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                          为什么机兵的心灵敏感度都是零?他们明明都和普通机械体一样,被机械师用心灵链接控制,而且大型机械体干脆直接就使用了湿件计算机


                          IP属地:重庆来自Android客户端127楼2024-12-29 14:48
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                            那个陶瓷装甲可以改成载具的弹药一样吗?设定一个安装上限然后小人自己会去贴,不然一个一个手动真的太累了


                            IP属地:福建来自Android客户端129楼2025-03-04 13:45
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                              2025-07-21 23:13:46
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                              还有机兵被打死复活后上面是改造就全没了,一个一个重新安好麻烦的


                              IP属地:福建来自Android客户端130楼2025-03-04 13:46
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