cs地图吧 关注:9,318贴子:340,321

我又来问问题了

只看楼主收藏回复

这次地图倒是能进去了,但地图全亮,fps卡到爆,动都懂不了

编辑完后还是生成了一个错误报告,内容如下:
hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
到底是我哪出了问题呀?这图我从年前弄到年后,一直有这么个问题困扰着我,总也解决不了,求解求助哇!!!


IP属地:湖北1楼2013-03-29 10:52回复
    发完整log,这么一小段有什么用.


    2楼2013-03-29 10:58
    收起回复
      2025-07-26 04:04:32
      广告
      不感兴趣
      开通SVIP免广告
      内存爆了...


      IP属地:广东来自手机贴吧3楼2013-03-29 11:00
      收起回复
        Memory allocation failure.....


        4楼2013-03-29 11:14
        收起回复
          不加bot就不会卡那个进度条了,看结构还不错,也很大,就是掩体少了,支持LZ


          来自手机贴吧6楼2013-03-29 13:00
          收起回复
            这一堆乱七八糟的是什么玩意?


            IP属地:贵州7楼2013-03-29 13:46
            收起回复
              Load Textures:
              46 textures referenced
              Reading texlights from 'D:\Program Files\CS08-01-18A\tools\lights.rad'
              0 opaque models
              0 opaque faces
              28475 faces
              Create Patches : 67283 base patches
              1168717 square feet [168295296.00 square inches]
              1 direct lights and 16386 fast direct lights
              1 light styles BuildFacelights:
              (442.25 seconds)
              BuildVisLeafs:
              (1287.63 seconds)
              visibility matrix : 290.2 megs
              MakeScales:
              Error: Memory allocation failure
              Description: The program failled to allocate a block of memory.
              Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption Error: Memory allocation failure
              Description: The program failled to allocate a block of memory.
              Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
              ----- END hlrad -----


              IP属地:湖北8楼2013-03-29 18:44
              回复
                hlcsg v3.4 VL30 (Nov 23 2012)
                Zoner's Half-Life Compilation Tools -- Custom Build
                Based on code modifications by Sean 'Zoner' Cavanaugh
                Based on Valve's version, modified with permission.
                Submit detailed bug reports to (vluzacn@163.com)
                ----- BEGIN hlcsg -----
                Command line: "D:\Program Files\CS08-01-18A\tools\hlcsg.exe" -nowadtextures -wadinclude halflife.wad -wadinclude cs_office.wad -wadinclude ff8ff9.wad -wadinclude timecounter.wad -wadinclude decals.wad -estimate "D:\Program Files\CS08-01-18A\map\Source file\deathrun_beta.map"
                Arguments: -nowadtextures -wadinclude halflife.wad -wadinclude cs_office.wad -wadinclude ff8ff9.wad -wadinclude timecounter.wad -wadinclude decals.wad -estimate "D:\Program Files\CS08-01-18A\map\Source file\deathrun_beta.map" -low -wadautodetect
                Entering D:\Program Files\CS08-01-18A\map\Source file\deathrun_beta.map Current hlcsg Settings
                Name | Setting | Default
                ---------------------|-----------|-------------------------
                threads [ 2 ] [ Varies ]
                verbose [ off ] [ off ]
                log [ on ] [ on ]
                reset logfile [ on ] [ on ]
                developer [ 0 ] [ 0 ]
                chart [ off ] [ off ]
                estimate [ on ] [ off ]
                max texture memory [ 33554432 ] [ 33554432 ]
                max lighting memory [ 33554432 ] [ 33554432 ]
                priority [ Low ] [ Normal ] noclip [ off ] [ off ]
                null texture stripping[ on ] [ on ]
                clipnode economy mode [ off ] [ off ]
                clip hull type [ simple ] [ simple ]
                onlyents [ off ] [ off ]
                wadtextures [ off ] [ on ]
                skyclip [ on ] [ on ]
                hullfile [ None ] [ None ]
                wadcfg by file [ None ] [ None ]
                wadcfg by name [ None ] [ None ]
                nullfile [ None ] [ None ]
                nullify trigger [ on ] [ on ]
                min surface area [ 0.000 ] [ 0.000 ]
                brush union threshold [ 0.000 ] [ 0.000 ]
                map scaling [ None ] [ None ]
                light name optimize [ on ] [ on ]
                UTF8 game_text [ on ] [ on ] Using mapfile wad configuration
                Wadfiles not in use by the map will be excluded
                Wadinclude list :
                [zhlt.wad]
                [halflife.wad]
                [cs_office.wad]
                [ff8ff9.wad]
                [timecounter.wad]
                [decals.wad] CreateBrush:
                (1.53 seconds)
                CSGBrush:
                (2.22 seconds) Including Wadfile: \program files\cs1.5\valve\halflife.wad
                - Contains 43 used textures, 87.76 percent of map (3118 textures in wad)
                Including Wadfile: \program files\cs1.5\cstrike\cs_office.wad
                - Contains 2 used textures, 4.08 percent of map (102 textures in wad)
                Including Wadfile: \program files\cs1.5\cstrike\ff8ff9.wad
                - Contains 3 used textures, 6.12 percent of map (11 textures in wad) Wad files required to run the map: (None) Texture usage is at 1.06 mb (of 32.00 mb MAX)
                20.84 seconds elapsed ----- END hlcsg -----


                IP属地:湖北9楼2013-03-29 18:44
                回复
                  2025-07-26 03:58:32
                  广告
                  不感兴趣
                  开通SVIP免广告
                  hlbsp v3.4 VL30 (Nov 23 2012)
                  Zoner's Half-Life Compilation Tools -- Custom Build
                  Based on code modifications by Sean 'Zoner' Cavanaugh
                  Based on Valve's version, modified with permission.
                  Submit detailed bug reports to (vluzacn@163.com)
                  ----- BEGIN hlbsp -----
                  Command line: "D:\Program Files\CS08-01-18A\tools\hlbsp.exe" -estimate "D:\Program Files\CS08-01-18A\map\Source file\deathrun_beta.map"
                  Arguments: -estimate "D:\Program Files\CS08-01-18A\map\Source file\deathrun_beta.map" -low -chart Current hlbsp Settings
                  Name | Setting | Default
                  -------------------|-----------|-------------------------
                  threads [ 2 ] [ Varies ]
                  verbose [ off ] [ off ]
                  log [ on ] [ on ]
                  developer [ 0 ] [ 0 ]
                  chart [ on ] [ off ]
                  estimate [ on ] [ off ]
                  max texture memory [ 33554432 ] [ 33554432 ]
                  priority [ Low ] [ Normal ] noclip [ off ] [ off ]
                  nofill [ off ] [ off ]
                  noinsidefill [ off ] [ off ]
                  noopt [ off ] [ off ]
                  no clipnode merging [ off ] [ off ]
                  null tex. stripping [ on ] [ on ]
                  notjunc [ off ] [ off ]
                  nobrink [ off ] [ off ]
                  subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
                  max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
                  remove hull 2 [ off ] [ off ]
                  SolidBSP [hull 0] 500...1000...1500...2000...2313 (0.33 seconds)
                  BSP generation successful, writing portal file 'D:\Program Files\CS08-01-18A\map\Source file\deathrun_beta.prt'
                  SolidBSP [hull 1] 500...1000...1500...2000...2032 (0.30 seconds)
                  SolidBSP [hull 2] 500...1000...1500...1988 (0.28 seconds)
                  SolidBSP [hull 3] 500...1000...1500...2000 (0.28 seconds)
                  Reduced 20723 clipnodes to 15629
                  Reduced 5142 texinfos to 3893
                  Reduced 48 texdatas to 46 (1109152 bytes to 1079980)
                  Reduced 8002 planes to 3313
                  FixBrinks:
                  Increased 15629 clipnodes to 15635. Object names Objects/Maxobjs Memory / Maxmem Fullness
                  ------------ --------------- --------------- --------
                  models 185/512 11840/32768 (36.1%)
                  planes 3313/32768 66260/655360 (10.1%)
                  vertexes 39876/65535 478512/786420 (60.8%)
                  nodes 11180/32767 268320/786408 (34.1%)
                  texinfos 3893/32767 155720/1310680 (11.9%)
                  faces 28475/65535 569500/1310700 (43.5%)
                  * worldfaces 4558/32768 0/0 (13.9%)
                  clipnodes 15635/32767 125080/262136 (47.7%)
                  leaves 6771/32760 189588/917280 (20.7%)
                  * visleafs 1325/8192 0/0 (16.2%)
                  marksurfaces 31117/65535 62234/131070 (47.5%)
                  surfedges 137741/512000 550964/2048000 (26.9%)
                  edges 69001/256000 276004/1024000 (27.0%)
                  texdata [variable] 1079980/33554432 ( 3.2%)
                  lightdata [variable] 0/33554432 ( 0.0%)
                  visdata [variable] 0/8388608 ( 0.0%)
                  entdata [variable] 28731/2097152 ( 1.4%)
                  * AllocBlock 41/64 0/0 (64.1%)
                  46 textures referenced
                  === Total BSP file data space used: 3862733 bytes ===
                  Wad files required to run the map: (None)
                  25.50 seconds elapsed ----- END hlbsp -----


                  IP属地:湖北10楼2013-03-29 18:45
                  回复
                    hlvis v3.4 VL30 (Nov 23 2012)
                    Zoner's Half-Life Compilation Tools -- Custom Build
                    Based on code modifications by Sean 'Zoner' Cavanaugh
                    Based on Valve's version, modified with permission.
                    Submit detailed bug reports to (vluzacn@163.com)
                    ----- BEGIN hlvis -----
                    Command line: "D:\Program Files\CS08-01-18A\tools\hlvis.exe" -full -estimate "D:\Program Files\CS08-01-18A\map\Source file\deathrun_beta.map"
                    Arguments: -full -estimate "D:\Program Files\CS08-01-18A\map\Source file\deathrun_beta.map" -low
                    1325 portalleafs
                    4474 numportals -= Current hlvis Settings =-
                    Name | Setting | Default
                    -------------------|-----------|-------------------------
                    threads [ 2 ] [ Varies ]
                    verbose [ off ] [ off ]
                    log [ on ] [ on ]
                    developer [ 0 ] [ 0 ]
                    chart [ off ] [ off ]
                    estimate [ on ] [ off ]
                    max texture memory [ 33554432 ] [ 33554432 ]
                    max vis distance [ 0 ] [ 0 ]
                    priority [ Low ] [ Normal ] fast vis [ off ] [ off ]
                    full vis [ on ] [ off ]
                    BasePortalVis:
                    (3.13 seconds)
                    LeafThread:
                    (2883.36 seconds)
                    average leafs visible: 797
                    g_visdatasize:195105 compressed from 219950
                    2886.69 seconds elapsed [48m 6s] ----- END hlvis -----


                    IP属地:湖北11楼2013-03-29 18:45
                    回复
                      dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
                      monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light
                      [ off ] [ off ]
                      rgb transfers [ off ] [ off ]
                      minimum final light [ 0 ] [ 0 ]
                      size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
                      size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
                      soft sky [ on ] [ on ]
                      translucent depth [ 2.000 ] [ 2.000 ]
                      block opaque [ on ] [ on ]
                      ignore textures [ off ] [ off ]
                      reflectivity gamma [ 1.760 ] [ 1.760 ]
                      reflectivity scale [ 0.180 ] [ 0.700 ]
                      blur size [ 1.000 ] [ 1.000 ]
                      no emitter range [ off ] [ off ]
                      Load Textures:
                      46 textures referenced
                      Reading texlights from 'D:\Program Files\CS08-01-18A\tools\lights.rad'
                      0 opaque models
                      0 opaque faces
                      28475 faces
                      Create Patches : 67283 base patches
                      1168717 square feet [168295296.00 square inches]
                      1 direct lights and 16386 fast direct lights
                      1 light styles BuildFacelights:
                      (442.25 seconds)
                      BuildVisLeafs:
                      (1287.63 seconds)
                      visibility matrix : 290.2 megs
                      MakeScales:
                      Error: Memory allocation failure
                      Description: The program failled to allocate a block of memory.
                      Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption Error: Memory allocation failure
                      Description: The program failled to allocate a block of memory.
                      Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
                      ----- END hlrad -----


                      IP属地:湖北13楼2013-03-29 18:45
                      回复
                        @vluzacn
                        9-13楼是全部的logo内容,求帮忙看看什么意思,到底是哪出错了?


                        IP属地:湖北14楼2013-03-29 18:47
                        回复
                          另外我今天白天又编译了一次,错误报告的内容貌似发生了点变化,但大致内容差不多,求帮忙分析下,内容如下:
                          hlrad: Error: Memory allocation failure
                          Description: The program failled to allocate a block of memory.
                          Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


                          IP属地:湖北15楼2013-03-29 18:51
                          回复
                            The program failled to allocate a block of memory.
                            程序调用内存失败,貌似是这个意思
                            -----来自索普麦克塔维仕上尉的信赖保证,只需998,精美丛林作战套装就可入手!


                            本楼含有高级字体16楼2013-03-29 19:05
                            收起回复
                              2025-07-26 03:52:32
                              广告
                              不感兴趣
                              开通SVIP免广告
                              建议摔了机子换新的
                              ————来自paper专用的哲♂学贴吧客户端,亚拉那一卡? ( ͡° ͜ʖ ͡°)✧ ( ͡° ͜ʖ ͡°)✧( ͡° ͜ʖ ͡°)✧


                              IP属地:江苏来自Android客户端17楼2013-03-29 20:18
                              收起回复