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回复:【乱翻】Elin's Inn 开发日志(随Noa缓慢更新)

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~ (2020/5/20) ~
Tiles are 25% bigger now. Zooming feature already exists so not a big change. I've written some shaders so pixels don't appear jagged when zoomed(anti-aliasing, sort of). Some people might dislike the blurriness but PCCs look much smoother now.
地块(Tiles)比以前大了25%。现在已经有缩放功能了。我写了一些可以让像素在缩放时不会变得很粗糙(类似抗锯齿)的着色器。有些人可能不喜欢这种模糊处理,但人物行走确实比以前更顺滑了。

你仍然可以用1x的缩放倍数游玩(上面是1.25x的)


IP属地:浙江30楼2020-08-13 14:41
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    ~ (2020/6/12) ~
    Meet EloWorld.Last month, I've been playing RimWorld like mad. Up till then I've only played the game for 30min like 5 years ago(and don't remember why I stopped playing). It's my favorite game now. It also broke my heart because the game is....so well made. I'm starting to get over the shock though.
    来看看EloWorld( * Neta RimWorld)吧..

    上一个月我近乎疯狂地游玩RimWorld。五年前我接触到了它,但那时我就玩了30分钟(我也不知道为什么就不玩了)。现在这是我最喜欢的游戏了,但同时它也令我心碎,因为它实在是....做的太棒了。不过我现在已经开始克服这种震惊的感觉了。


    IP属地:浙江31楼2020-08-13 14:42
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      2025-05-25 13:33:00
      广告
      ~ (2020/6/20) ~
      Sorry for the late replies. Mostly been thinking whether I should replace the current 3d map with 2d one(yes, RimWorld aftereffect!). Meanwhile, added birds flying on the sky and small critters(visual effects) like worms and frogs roaming grounds. Also found really nice BGMs so replacing the current ones.
      抱歉我回复的那么慢。最近我一直在思考要不要把现在的3D地图改成2D的风格(没错,受到了RimWorld的影响)。同时,我在天上加了一些鸟类,在地面加了一些像虫子青蛙之类的生物。我还发现了一些相当棒的BGM,所以替换了现在的。


      IP属地:浙江32楼2020-08-13 14:43
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        ~ (2020/7/4) ~
        Redone the title screen and the embark screen. Map generation is now done in different thread and you can choose from 8-16 preview maps rather than 1 when generating custom maps. Stockpile area is once again back and comm members can now carry/haul multiple things. Also, added fast flood-fill algorithm to determine enclosed areas(rooms). Rooms are now automatically formed when certain requirements are met(door, enclosed area, etc). Lastly, my old friend Elvenspirit has joined and will be helping making the game, welcome aboard!
        重做了游戏的标题界面和开始界面。地图生成现在支持多线程了,当生成自定义地图时,你可以在8~16张预览地图中挑选一张。现在贮藏区域又回来了,部落的居民可以一次搬运多种物品。然后,我新写了一个用于检测封闭区域(像室内)的漫水填充算法。现在当一切条件都符合时(门、封闭空间之类),该区域将自动被判定为室内房间。最近,我的老朋友Elvenspirit已经加入,他会帮我一起开发游戏,欢迎登船!


        IP属地:浙江33楼2020-08-13 14:43
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          ~ (2020/7/6) ~
          Added tilt-shift mode for fun. You can now choose embark location freely in the global map when starting a game. Biomes and climates and such things vary from place to place but I haven't really implemented climate/temparature yet. The screenshot below is forest biome. Planning to add seasons sometime soon. I love when snow covers grounds and trees.
          增加了移轴摄影模式。你现在可以在大地图上自由选择你的出生点。生物群落和气候在不同的地区都会有不同的差异,当然我现在还没有真正实现气候/温度系统。下面的截图是一个丛林的生物群落,我打算之后加一些季节相关的东西。我喜欢雪覆盖在地面和树上的景象。

          ( * 这张图确实有点移轴摄影的感觉,如果把光影打上去会有点八方旅人的味道)


          IP属地:浙江34楼2020-08-13 14:44
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            ~ (2020/7/10) ~
            (it's dark but there's a brigher night option). I've given up making cute/casual UI and the game feels a bit more serious and more elona now, overall. Implementing item/food decay and rot, after that I hope to add things that occupies multiple cells(like big statues) UI/screen size can be changed via config if too small.
            (现在很黑,不过会有一个更明亮的夜晚选项)。我放弃将UI往可爱/轻松的风格去设计了,现在游戏UI将更加严肃,更像Elona了。我实现了物品和食物的衰变腐烂系统,之后我希望添加一些占据多个格子(像巨大雕像)的物品。现在UI的尺寸可以通过界面来调节了。


            IP属地:浙江35楼2020-08-13 14:45
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              ~ (2020/7/10) ~
              I wonder how many stones you'll need to build her!
              我很好奇要花费多少石头,你才能把她给建出来!


              IP属地:浙江36楼2020-08-13 14:45
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                ~ (2020/7/19) ~
                Fixing broken things and adding small stuff like shallow/deep water. Shallow waters are walkable tiles which should be usable for a few activities like fishing and growing seaweeds. My RimWorld fever(and secret RiseToRuins fever) is over. In Japan, it seems mobile Elona is going to be released soon and I'm looking forward to playing it.
                修复了一些BUG,并增加了一些浅滩和深水区。浅滩属于可以行走的地块,大概对钓鱼或者种植水草等活动有帮助。我的RimWorld狂热症状(还有RiseToRuins的狂热症状)已经结束了。在日本,手机版的Elona看起来马上要上架了,我对此非常期待( * 这里的手机版Elona不会指的是雷霆游戏代理的那个吧,那真是灾难....)。


                IP属地:浙江37楼2020-08-13 14:45
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                  2025-05-25 13:27:00
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                  ~ (2020/7/21) ~
                  Adding thin walls. The screenshot sort of reminds me of Book of Eschalon.
                  加了一些薄墙壁。截图让我想起了阿斯卡隆之书(Book of Eschalon)这款游戏。


                  IP属地:浙江38楼2020-08-13 14:46
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                    ~ (2020/8/1) ~
                    Finished implementing thin walls. Had to rewrite line of sight and field of view algorithms so that lights won't penetrate the walls. Pathfinder has been rewritten also. Added fishing and cleaning. Colors of lights can be changed now as seen on the screenshot below. And the adventure mode is back again, actually I'm considering of making the adv mode the main gameplay and existing town/inn building/management/sim as a secondary gameplay.Hmm. this news is getting too long to scroll down. I might have to delete the old news.
                    薄墙壁的实现已经完工。现在不得不重写视线以及视野算法,才能让光线不会从墙里穿出来。同时寻路算法也被重写了。加入了钓鱼以及扫除的工作。现在灯光的颜色可以像下面的截图一样被改变。并且,冒险模式又回来了,事实上我在考虑将冒险模式作为一个主要的游戏模式,而将城镇的建设和管理作为次要的游戏模式( * 这不又变成Elin了嘛!)。
                    嗯...现在开发日志已经变得很长了,我可能得删掉一些老的。

                    ( * 整体的美术看起来已经非常舒服)


                    IP属地:浙江39楼2020-08-13 14:47
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                      ~ (2020/8/4) ~
                      I've been experimenting with height map for just few hours but these picture look nice with isometric view. There are some visibility problems especially at the backside of the hill/mountain but I want this implemented!Ah, and it seems I can't post more than 20 images. I've deleted some old images.)
                      我花了几个小时来体验有高低差的地形,这些轴测图看起来真的很不错。现在在丘陵/山峦的背面有一些可视性的问题,不过我会修复它们的!呃,看起来我不能上传超过20张图片,我会删掉一些老图片。


                      IP属地:浙江40楼2020-08-13 14:47
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                        ~ (2020/8/6) ~
                        The height stuff has been implemented and fully working now. Added foundation/bridge so you don't have to run around to find flat field to build things. Deep waters are now walkable but you will be drown if you don't have the swimming skill.
                        现在高度和落差已经实现了,并且运行的很好。加入了地基和桥,所以你不需要为找一块能建造东西的平整地面而跑来跑去了。现在深水区也可以渡过,但如果你没有游泳技能,你会被淹死的。( * 实装游泳技能,史诗级增强)

                        ( * 可以看到有了地基,在层次不齐的地面上也能造雕像这种建筑物)


                        IP属地:浙江41楼2020-08-13 14:48
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                          ~ (2020/8/9) ~
                          Mostly been fixing glitches. Added simple rivers. Added roofs. Roofs are automatically added when creating rooms(you will be able to randomize/customize roofs).
                          在修复很多小问题。加了一些简单的河流。添加了屋顶,屋顶现在会在房间被创建时自动盖上(你可以随机或自定义屋顶样式)


                          IP属地:浙江42楼2020-08-13 14:48
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                            - 等等,你是Noa?那个Elona的开发者,Noa吗?
                            - 没错,noa(我的那只老猫)现在也依然活着。


                            IP属地:浙江43楼2020-08-13 15:04
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                              2025-05-25 13:21:00
                              广告
                              ~ (2020/8/16)~
                              Many small changes and improvements. Some of them are:
                              * Connected rooms now automatically form "lot" and you can modify the lot setting by using house board(changing lot bgm, wall height, roof style etc). I like that when entering, for example, casino house, bgm will change to a cheerful one. There are no limit on # of lots in a zone.
                              * You can also place a room plate in each room and edit the room type, owners etc.
                              * Item altitude can be changed via mouse wheel as seen in the screenshot. The heights of pillars and platforms/bridges are also changeable now.
                              * Auto-hide roofs, walls etc.
                              * Footstep sounds to all the tiles.
                              * Zones can now have child zones. Child zones can be anything like a small rooms from Elona and big caves, basements etc.
                              Adding an internal map editor right now so I can create fixed/unique maps. After that I'm planning on adding random dungeons(as child zones) scattered around the starting zone.
                              许多小改进,其中有:
                              - 连接在一起的房间将自动组成地段,你可以用家居告示板来自定义它们(更改背景音乐、墙壁高度、屋顶风格等等)。我喜欢走进地段的感觉,比如当走入一个赌场时,背景音乐会变得令人振奋。一个区域内地段的数量将没有限制。
                              - 物品摆放的高度可以通过鼠标滚轮来改变了,如下方的截图所示。现在柱子和平台/桥梁的高度也可以被改变。
                              - 现在支持自动隐藏屋顶、墙壁。
                              - 加入了在所有地块上走路的脚步声
                              - 一个区域现在可以有子区域,子区域就像Elona中的洞穴、避难所一样。
                              - 我正在实现一个内置的地图编辑器,这样我就可以在游戏中编辑/创造地图了。在这之后我打算在出生点附近加入一些随机地牢。


                              IP属地:浙江62楼2020-08-16 19:17
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