~(2020/9/7)~
Since the last month, the development is going well. I think by the end of this month, most of the big gameplay features will be finished. Top-down rendering mode has been implemented so you can explore north tyris like you did in Elona. Random dungeons, fixed maps and opening scene have been also added. This game is more RPG than DF style game now(with robust home building feature) so I am sorry for those who expected a DF game. I hope I can keep up this pace!
直到上一个月,开发进度一直都在稳步推进。我觉得到这个月底,大部分游戏玩法方面的特性都可以完成了。现在已经实现了自上而下的渲染模式,所以你可以像Elona中一样探索北提里斯了。随机地牢、固定地图和开放场景也已经加进游戏。现在这个游戏更像一个RPG,而不是一个类矮人要塞游戏了(但同时它有很强的建造系统),所以期待它是一个类矮人要塞游戏的人可能会失望了。我希望我可以保持这个节奏继续推进!

* 现在看起来,游戏和一开始Noa的设想已经大相径庭,和第一版的Demo区别也很大,游戏本身可能越来越偏向几年前的那个游戏Elin了。比起DF,Noa可能还是更擅长整一些RPG的玩意儿。
Since the last month, the development is going well. I think by the end of this month, most of the big gameplay features will be finished. Top-down rendering mode has been implemented so you can explore north tyris like you did in Elona. Random dungeons, fixed maps and opening scene have been also added. This game is more RPG than DF style game now(with robust home building feature) so I am sorry for those who expected a DF game. I hope I can keep up this pace!
直到上一个月,开发进度一直都在稳步推进。我觉得到这个月底,大部分游戏玩法方面的特性都可以完成了。现在已经实现了自上而下的渲染模式,所以你可以像Elona中一样探索北提里斯了。随机地牢、固定地图和开放场景也已经加进游戏。现在这个游戏更像一个RPG,而不是一个类矮人要塞游戏了(但同时它有很强的建造系统),所以期待它是一个类矮人要塞游戏的人可能会失望了。我希望我可以保持这个节奏继续推进!

* 现在看起来,游戏和一开始Noa的设想已经大相径庭,和第一版的Demo区别也很大,游戏本身可能越来越偏向几年前的那个游戏Elin了。比起DF,Noa可能还是更擅长整一些RPG的玩意儿。