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3的黑冰 3月8日更新V12了

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刚出的宣传片。。。有条件的去官网看相关信息吧
发又发不出来


IP属地:江苏1楼2024-03-07 19:55回复
    Black ICE 12
    Major Changes
    Terrain rework:
    Too many terrain changes to actually list. Terrain should be now more accurate although there might be some inaccuracies or simplifications for the sake of the gameplay.
    Added new terrain types:
    swamp
    highlands
    hills woods/forest/jungle/desert/arctic
    mountain woods/forest/jungle/desert/arctic
    Tweaked terrain modifiers for all units, technologies and leader traits
    Experience and Training system rework
    Went back to the old system with a few tweaks aiming at properly simulating decline in troops quality as the war progresses. In order to achieve that we:
    removed branch specific training laws
    tweaked repair rate of units for each training law
    brought back “Starting Experience” as measurement of training and unit quality
    tweaked experience gain from combat
    tweaked Repair Rate bonuses from event, strategic modifiers and ministers
    Training laws do not give direct bonuses - they trigger strategic effects over time
    added option to get starting xp instead of vet HQ/elite HQ/BC/aces for events spawning them
    IC efficiency nerf to attempt preventing unit numbers going out of hand in late war
    Added “tech decay” similar to the one affecting unit stats meaning that IC efficiency won’t snowball later in the war
    tweaked bonuses from techs and certain event/strategic effects
    reduced base IC efficiency
    tweaked cost of buildings
    New GUI
    Reworked every tab (diplo, production etc.)
    Updated textures for backgrounds and buttons
    Moved things around to be more accessible and easier to read
    Reworked province screen
    Updated textures for almost every piece of it
    Everything is aligned properly now and clearer, bigger fonts
    New textures for unit tabs and leader selection
    General
    many Ostfront tweaks to go well with new IC/training systems. Important note here. Make a save on June 22nd. Play it, let me know if it was too easy or too hard so I can adjust the values. Those changes will be save compatible, are easy to implement and once done you can simply restart from that save.
    SOV leaders rework:
    New pictures for… thousands of them
    Added new traits:
    Russian Liberation Army
    Red Fleret and COastal Army
    Soviet Air Forces and Air Defence
    Added event with NKVD leaders purge
    reverted event spawned ships to be built in queue like any other unit
    tweaked the triggers for the second vienna award so it fires on a historical date
    also tweaked Romanian joining axis event so player can decline it
    Moscow and Leningrad will remain lvl10 forts in AI vs AI scenario
    Winter Offensive won’t happen with Barbarossa modifiers still being in place
    reworked Bank for International Settlements events. They're the same for minors and majors now and give the option to pick investment into one of three areas: IC, LS and money.
    tweaks to minister types:
    insignificant buff to insignificant layman
    nerfed smiling oilman
    money buff for old general
    money laissez faires capitalist
    removed money penalty from theoretical scientist
    research specialist money penalty replaced with LS penalty
    technical specialist now gives higher LS bonus but also research eff penalty
    reduced money penalties on science specialised ministers and increased benefits from events
    military entrepreneur now gives small Unit Repair bonus
    school of psychology starting xp bonus is back
    school of mass combat now comes with small starting xp penalty
    added tiers to tank/air/naval producer effects based on IC and availability of resources
    increased money cost of education laws
    Added some IC to SOV
    removed effects killing JAP in AI vs AI scenario
    tweaked SOV purges
    increased weather buildings effects
    SOV now gets temporary fort attack bonuses to allow successful winter offensives
    removed Churchill as science minister
    reduced threat from combat (caused some weird things in test games)
    added TP penalty for ITA after Operation Husky
    Communism now has lower CG demand
    Heavy Industry CG penalty reduced
    tweaks to difficulty settings
    Removed no modifiers difficulty option
    split starting PER convoy raiders
    added UK bribes for Spain neutrality decisions
    removed "industry prepares for war" decisions
    police buildings are now much cheaper
    puppet master now also gives LS bonus
    removed Blitz effects - it was stupid and player could do nothing to stop it
    practically removed naval limits for sea leaders
    SOV leaders now have xp gain bonus instead of penalty
    removed Training Grounds
    ITA now starts with Strike Commando tech (Frogmen)
    ROM starting navy is now historical
    7 new ministers for JAP, historical ultranationalists with natsoc type, played varying roles irl both in politics and behind it
    added ITA convoy raiders Adriatico and Barletta to starting OOB
    added Ramb ships events for ITA (convoy raiders)
    added ITA-SOV trade agreement effect
    Italian military academy at Modena event will now spawn a training base but less IC
    Italian historical arm divs (131a, 132a, 133a) will now have mot engineers and regular art as standard, AI versions will have arm brigades as standard but player will have to upgrade manually from larm. 133a Littorio will also have med art as standard for AI
    XVII Corpo now spawns with arm att instead of larm att
    removed Operation Zet LS penalty
    ROM now can leave Axis after Vienna Diktat
    Added event for ROM to ask to join Axis
    Removed Japan Death effect
    Added new ship names for POL, CHI, BRA as part of our Patreon/contributor rewards (thanks to tigeriii, MarinePhil1 and BlackBaron)
    Units and combat Balance
    Artillery is now split into 3 separate CA groups:
    Light Artillery - Artillery, Rocket Artillery and Pack Art
    Heavy Artillery - Medium and Heavy Artillery
    Mobile Artillery - SP Artillery and Rocket Artillery
    Hiryu construction added as a decision (removed from starting production queue)
    rebalanced AA values for ships to make them more in line with historical use of ships
    nerfed Mot/mech infantry combat stats
    mot inf is now faster than mech inf
    Kampfgruppe are now separate CA group and serve as an HQ
    Kampfgruppe are now permanent
    buffed armor brigade
    buffed armor battalion
    nerfed assault guns
    tweaked speeds of trucks and halftracks
    added ic/days penalties to some events that were missed
    historical SS divs will spawn around historical dates
    ski brigade is SF CA group now
    nerfed CVs speed
    HARM defensiveness buffed
    halftracks now give toughness/defensiveness
    armored battalions (LARM, ARM) are now Direct CA group
    amphibious armor is now Armor CA group
    infantry tank is now Armor CA group
    armored engineers are a bit faster
    Unique SS brigades have terrain modifiers tweaked based on their combat history (small bonuses, flavour mostly)
    Anti Air brigade now gives decent (for its cost) SA
    Heavy Anti Air tweaked (those changes are also simulated in mixed support):
    added “artillery like” effects for terrain
    increased SA
    tweaks to Engineers (those changes are also simulated in mixed support):
    lowered toughness
    increased defensiveness
    good defensive terrain bonuses
    low offensive terrain bonuses in easy terrains
    retains good fort/river/urban attack
    tweaks to Recon (those changes are also simulated in mixed support):
    very high toughness
    low defensiveness
    very good terrain attack bonuses
    related techs now also give terrain attack bonuses on top of movement bonuses
    tweaks to mixed support brigades:
    mixed support brigades are now Support CA group
    Mixed Support Brigade:
    Artillery changed to Heavy Artillery with tweaked values
    Rocket Artillery changed to Light artillery
    buffed or tweaked all other options
    Motorized Support:
    Anti Tank changed to Tank Destroyer
    old choice between HAT and TD is now between HAT and MTD
    buffed or tweaked all other options (mot.supp is actually good now)
    Armored Support:
    reduced base AP value and re added it to certain options
    tweaked speed effects - now it’s slower than motorized support
    reduced armor bonuses
    Technology
    buffed Blitzkrieg doctrine
    kesselschlacht tech now gives mobile/inf/mobile art CA bonus
    Auftragstaktik tech toughness bonus increased
    brigade command structure tech CA bonuses increased
    divisional command structure tech now increases HQ CA
    buffed air support techs
    kampfgruppe tech CA bonus increased
    tank crews training tech bonuses increased
    buffed pakfront defense tech - small direct fire CA bonus and higher other bonuses
    panzerkreil buffed
    added law or minister requirements to certain techs
    added casemate/turret vehicles technology (triggered by an event after researching some techs)
    Hedgehog tech is now unique ENG technology
    T-34 tech now comes with small casualty trickleback penalty
    Tiger tech has now 2 levels
    added new techs: Fletcher class, Independence class, QF17pdr, SAS, Motobomba
    removed range penalties from air techs
    Dual Purpose Guns is now required for more techs
    tweaked SOV starting naval techs to be historical
    ITA CL tech will start 1 level higher to align with the ships of that class in construction at game start
    Localisations for gun layout techs
    Models/Graphics/Sounds
    added missing class of NOR DDs
    AI/LUA
    ……
    GER AI will build more INF
    Map……
    Bug Fixes……


    IP属地:江苏3楼2024-03-09 14:53
    回复
      2025-07-09 15:21:38
      广告
      果然不出我所料,新出大版本 基本上都是BUG影响游戏。
      已经更新V12.0.1版本了
      https://forum点paradoxplaza点com/forum/threads/black-ice-12-released点1559595/


      IP属地:江苏6楼2024-03-09 20:07
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        Black ICE 12.0.1 Patch Notes
        fixed Uzes province
        fixed naval_power_I effect
        fixed VVS PVO medal icon
        missing localisations


        IP属地:江苏7楼2024-03-09 21:42
        回复
          下午开了局校长,本以为平津线,和淞沪集结了大量正规军,轻步兵 卫戍 炮 反坦克炮 工兵 加指挥部和马队,有的部队甚至为了减少补给把马队都下了,反正驻防也不用移动,还加攻防比,甚至怕部队人数不够还升级了一次部队编制,一万多人的师,结果开打时,防守进攻都在700%多我以为稳了,尿个尿回来发现 崩盘了,我去,读档一看,这丈没法打,最高倍速的时候组织度几秒钟清空!太狠了,全程科技没断过,机枪堡垒都上了,补给也不缺,晋系特地留着,只需要守平津四个地块就行了,扛不住扛不住,这版本瞬间爆发太强了,上个版本还能硬抗


          IP属地:江苏来自iPhone客户端8楼2024-03-10 23:43
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            Black ICE 12.0.2 Patch Notes
            Bug Fixes
            Fixed heavy IC (by turning it into a triggered modifier using off-map IC)
            Fixed the industry-info technologies having the wrong values
            Fixed a time traveling technology
            Fixed “USA_TO_SOV_LL_THREAT” decisions being visible to SOV player


            IP属地:江苏10楼2024-03-12 19:23
            回复
              Black ICE 12.0.3 Patch Notes
              Major Changes
              General
              Added a decision/event to remove military access between faction members since that causes issues with limited wars
              Models/Graphics/Sounds
              Added names for newly built Soviet destroyers
              AI/LUA
              Disabled licencing of marines from countries that have special AI balance techs
              Utility
              Added org regain modifier to country info
              Map
              Changed province names in Czechia/Slovakia (@pospanipas)
              Added port and manpower to Haifa
              Added/expanded British Middle East oil production/refining
              Added some manpower to Chinese coastal provinces near Shanghai
              GUI/GFX
              Overhauled all country skins and topbars
              Bug Fixes
              Fixed 2 small typos in German division names
              Fixed multiple broken event units
              Fixed the RM Aquila launch decision
              Fixed event pictures for RAMB III, IV
              Fixed the Soviet invasion of Poland events immediately peacing out with Poland
              Fixed armor category models not being displayed properly


              IP属地:江苏13楼2024-04-08 22:00
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