~(2021/10/20)~
I've been experimenting with the inventory system since yesterday. I've added background images (the ones in the screenshot are placeholders) to the existing grid inventory and it made me want to try the UO-style inventory system. So here it is! (the right-most screen in the screenshot).
There are some inconveniences with the UO-style inventory, such as the cumbersome way of organizing items and the difficulty of clicking on small items, but I like the feeling of actually using a backpack and the freedom of not being bound by the grids. It's also an unique system that you don't see in many other games. Players will definitely have different likes and dislikes for the UO-style inventory though.
I'd like to use the two systems together for a while to see how they compare.
从昨天到现在我一直在尝试各种背包系统的点子。我为现有的网格类背包加入了背景图片,同时我也试了试UO(网络创世纪?)风格的背包系统,下面那些截图就是了!
UO风格的背包有许多不便之处,比方说在整理物品时很困难,同时你很难选到那些很小的物品。但我喜欢这种不被网格约束的,仿佛真的在使用背包一样的感觉。同时这也是一个你在其他游戏中不太能见得到的独特系统。当然我认为玩家对UO风格的背包系统的评价肯定是两极分化的。
我打算同时使用这两种背包系统一段时间,来对比一下感受。
