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回复:【乱翻】Elin's Inn 开发日志(随Noa缓慢更新)

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IP属地:浙江来自iPhone客户端131楼2021-01-02 02:46
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    加油啊啊啊啊啊啊


    IP属地:黑龙江来自Android客户端132楼2021-01-02 11:44
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      2025-05-24 23:41:56
      广告
      加油


      133楼2021-01-05 14:37
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        ~ (2021/1/14) ~
        Since the last update, several features have been added such as item blessing/appraising, item quality/artifacts, training, reviving, random adventurers, random sites(zones), trading, researching, random potions/scrolls/spellbooks/rods and etc. Many of them work similar to Elona's but feels somewhat different since UIs and input/interactions are different. I'm currently adding symbol encounter system(just a simple one) to the global map so rather than randomly engaging fights or being ambushed, you can avoid fights if you move carefully.
        I think I'm making good progress lately and quite motivated partly because I want to finish the game before there will be serious harms to my body/health. I'm probably going to have to thank my harassers in the end though if the game makes it to steam soon. It's kind of funny and ridiculous but the development does seem to be on track now. As those new features are implemented, I remember how much effort and time I've put in Elona and realize how much work there are still to be done with Elin. Hopefully, I can release a demo next month.
        自从上次更新日志以来,我又在游戏中加入了许多要素,例如物品的祝福/鉴定,物品质量/神器,训练,重生,随机冒险者,随机地区,交易系统,研究系统,随机药水/卷轴/法术书/法杖以及更多。它们许多都与Elona中对应的系统类似,但也有些许不同之处,因为UI和交互都变得不一样了。我目前正为大地图中加入一个明雷系统(现在还是个简略版本)来避免随机地进入战斗或者突然被伏击,这样一来只要你在大地图中小心移动,你就可以避免战斗。
        我认为我最近项目推进非常顺利,且我也动力满满。因为我希望能在遭遇更严重的健康问题之前将游戏完成。如果我的游戏最后能顺利上线steam,我可能会感谢那些骚扰者。虽然这看起来很滑稽且荒谬,但总之开发工作看起来又步入正轨。当这些游戏内的新系统被我实现时,我意识到我在Elona中到底花费了多少心血,同时我也意识到Elin中还有多少欠缺的工作。希望我可以在下个月放出游戏的demo。
        * 14天加入这么多要素,Noa你是超人吗。看到第二段感觉作者的病情依旧没有好转,作者以此为开发动力让人感觉有点病态...总而言之我个人对作者的开发工作以及作者本人的身体状态感到十分不安,希望下个月能放出Demo,也希望Demo不会让大家失望...


        IP属地:浙江134楼2021-01-14 23:05
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          没对游戏附图让我感觉对成品有点不安


          IP属地:广东135楼2021-01-16 20:15
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            出必入


            IP属地:黑龙江136楼2021-01-19 09:14
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              多年与elona为伴,但终究有点厌倦旧的大陆和剧情了
              期待elin


              IP属地:山东137楼2021-01-20 10:28
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                rimworld?矮人要塞??elona??!
                三厨狂喜!!!


                IP属地:广东138楼2021-01-23 13:44
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                  2025-05-24 23:35:56
                  广告
                  ~ (2021/1/23) ~
                  It's been a while since the last game screenshot so here it is. Not much new stuff on the pic but it's the etherwind day. In Elin, etherwind doesn't always happen on certain month/day but ether will be slowly accumulated in Vindale and when it goes over threshold(like above 100%) etherwind will be unleashed.
                  Gameplaywise, since the world setting has been changed I'm facing a new problem which is it's now somewhat difficult to introduce new locations and lore to North Tyris as the game begins only about 30 years before elona's story does. Also, the maps in Elin take much more time to create. Many of the locations/towns will be probably *closed* in the initial release but I do want to create all the elona towns in isometric view eventually.
                  距上次放出游戏内截图已经过了很长时间了,所以这里是一张新的。在这张图里没有很多新的东西,不过这是以太之风刮起的日子。在Elin中,以太之风并不会在特定的月份/日子刮起。以太浓度会在温戴尔缓慢的积累,当浓度超过一个界限时(比如超过100%),以太之风就会刮起。
                  因为整个游戏世界都发生了改变,我意识到为距elona世界线30年前的北提里斯设计建筑和世界观是一件很困难的事情。同时Elin中的大地图也需要花费更多精力去设计。所以在游戏的初始版本放出时,许多地区和城镇是“不可进入”的状态,但我很想将Elona中的所有城镇都以等距视图的形式展现在Elin中。

                  * 这游戏现在看起来简直就是Elona2.0


                  IP属地:浙江139楼2021-01-23 16:44
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                    2/1
                    UI has been updated a bit. You can see the familiar bottom bar in the screenshot. The bottom bar is another widget so you can turn it off if you want. The 3 stats at the left of the bar indicate exp, exp for influence and exp for knowledge. Filling exp bar earns you a platinum coin, influence bar for influence and knowledge bar for...well, knowledge :p Those are currently 3 major currencies in the game(other than gold coins and small medals). You can research techs with knowledge and recruit people with influence and do other things eventually.
                    UIが少し変更されて馴染み深い(?)ボトムバーがつきました。ボトムバーも他のウィジェット同様on/offを切り替えることができます。バーの左側の3つの数値はそれぞれ(PCの)経験値、権力・影響力の経験値、知識の経験値で、バーがいっぱいになるとプラチナ、権力、知識などが得られます。この3つは今の所(金貨、小さなメダル以外では)このゲームの主要な通貨で、これらを使って技術をリサーチしたり、ホームに仲間を呼ぶことになります。そのうち他にも色々と使いみちがでてきそうですね。


                    IP属地:广东140楼2021-02-01 15:16
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                      ~ (2021/2/1) ~
                      UI has been updated a bit. You can see the familiar bottom bar in the screenshot. The bottom bar is another widget so you can turn it off if you want. The 3 stats at the left of the bar indicate exp, exp for influence and exp for knowledge. Filling exp bar earns you a platinum coin, influence bar for influence and knowledge bar for...well, knowledge :p Those are currently 3 major currencies in the game(other than gold coins and small medals). You can research techs with knowledge and recruit people with influence and do other things eventually.
                      更新了一下UI,现在你可以在下图的底部看见熟悉的属性栏了。属性栏是一种组件,所以如果你不需要的话可以将它关闭。在属性栏的左侧有三个值,分别表示经验值、名望经验值和知识经验值。当你获取足够的经验值时,你会获得白金币;当你获得足够的名望经验时,你会更有影响力;当你获得足够知识经验值时,你会获得更多知识。现在这是游戏中的三种主要资源(也有其他资源比如金币和小奖章)。有了知识后你可以研究新的技术,有了名望后你可以招募群众( * 这一点竟然没有成为废案,看来NOA初期的设想还是有达成的...)。知识和名望也许还有其他用途。


                      IP属地:浙江141楼2021-02-02 00:37
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                        2/9
                        Reworked inventory and ability systems. The inventory and crafting systems are now similar to Wayward which is my favorite game. The old inventory system was much like elona's and you can actually toggle between the two inventory modes via config though the old one will be likely removed after a while.
                        インベントリとアビリティを変更しました。新しいインベントリとクラフトのシステムは、私のお気に入りのゲームのWaywardに似ています。古いインベントリシステムはほぼelonaと同様で、現在は設定から新旧どっちのシステムも選んで使えます。ただ、古い方はいずれ廃止になるかもしれません。


                        IP属地:广东142楼2021-02-09 11:59
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                          IP属地:广东143楼2021-02-09 12:05
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                            ~ (2021/2/9) ~
                            Reworked inventory and ability systems. The inventory and crafting systems are now similar to Wayward which is my favorite game. The old inventory system was much like elona's and you can actually toggle between the two inventory modes via config though the old one will be likely removed after a while.
                            重做了库存和能力系统。现在库存与制作系统和我喜爱的游戏 Wayward 类似,而老的库存系统则更像Elona。事实上,你可以通过修改配置文件来切换这两种显示模式,尽管旧的模式可能会在一段时间之后被移除。


                            IP属地:浙江144楼2021-02-09 13:04
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                              2025-05-24 23:29:56
                              广告
                              ~ (2021/2/11) ~
                              今天是大年三十,祝各位新春快乐


                              IP属地:浙江来自Android客户端145楼2021-02-11 19:34
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